Apr
29
2012

Why You Should Be A Programmer

We’re huge admirers of Markus Persson (notch), and all he has achieved with Minecraft, and his recent BAFTA. Most especially the simple idea of redstone, the possibilities of redstone are mind boggling. Markus Persson said not so long ago that it is now “trendy” to buy indie games.

Notch: “It’s become hip to pay for indie games”

 

mc 300x199 Why You Should Be A Programmer

Recently sites such as www.indiegala.com have been popping up allowing people to purchase indie games for a small price, in “bundles” also giving money to charity at the same time. The big publishers are not the only ones that can sell games in large quantities, apps and software. It’s actually been a way of getting people of all orientations to donate to charity, and the hard working programmers at the same time, whilst also choosing a percentage they wish to donate to each.

Yes, a calculator made in minecraft. You can laugh all you want, but if you play the game, you will realise that this is HARD!!

 

Skip halfway through the video to see how it is made. Ok is this relevant? Well, redstone makes programming fun!! Essentially, it proves that it can be easy (reasonably) to program online, redstone is not really the same as programming, but it shows ordinary people that you can engineer something whilst having fun.  There are several other programs that do this, and android development can be done in a similar way of slotting pieces together, instead of reading through streams of code.

Notch was originally a one man team, then slowly built Mojang, and has now left Minecraft development to start his own projects.

At the time of publishing this over 27,577,424 people have registered and 5,725,220 people bought the game (registered for the free version).

Markus Persson was able to develop minecraft because he had the programming knowledge, and as the game’s popularity grew so did his knowledge and the size of the games capabilities.

Without programming knowledge you can’t always build the things you want, unless you have money to pay someone else. With programming knowledge you can make cool apps for your sites, make plugins for games.

Ok, so not everyone likes programming, but to learn as much as you can is a bonus. You don’t want to waste time having to pay people to solve your problems when you could simply solve them yourself, to understand the tools you are using, even a small amount will help you to make any small changes that you need. If you take a look at current ICT job sites, programmers are among the highest paid, as programming is so specialist, you could not sit at a computer and accidently produce an app. The guy behind GMOD, a similar game which involves physics. Which started from a humble Half Life mod, has also had similar success. If you want to make money online, programming is a great place to start. With programming knowledge you need not be restricted. You can edit templates for your forums, or your homepage.

You can modify your sites functionality. And lots more!! It’s pretty easy to share your creations for android, ios etc..

Lets not mess around, Markus Pearson is RICH!! He tweeted that he now buys anything he wants when he goes to the supermarket, not the cheap brands, oh no, he gets what brands he wants! Because he is NOTCH. Well, we can’t all be notch, but we can learn from him, programming is where the money is.  If you can’t program, don’t worry, start with open source, see how it works, and if you can at least understand the basics, you can save yourself a lot of effort.

Other programmers who have done well for themselves.

Robert Muresan of exosyphen studios
Philip Hindle of FreeStyleGames
Richard Darling of Codemasters
Igor Loboda of Monterosa

Check out www.minecraft.net, www.mojang.com, www.twitter.com/notch

 

A good article to read

http://www.codinghorror.com/blog/2007/05/how-to-get-rich-programming.html

If you want to know more about cool programmers, speak to Stephen Ryan on the forum, he’s met loads of them! Working for Codemasters, BBC, IBM, Microsoft and more.

 

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About the Author: Oliver Neely

Oliver is a 20 year old web-enthusiast and entrepreneur from the UK. He enjoys Marketing, SEO, Technology and Business.

  • http://None Eddie

    “Notch was originally a one man team, then slowly built Mojang, and has now left the team to start on his own projects.”

    Just for the record, Notch hasnt ‘left the team’ mojang were built and around 6 people were working on minecraft, Mojang then added more members because they were making 2 more games, Notch left the minecraft development team and appointed jeb as top dog for minecraft. Notch is still part of mojang and is develepoing mojangs 4th game 0×10 to the c. Please correct it.

  • Stephen

    Guys, get some perspective will you!

    It takes more than programming to make a great game like Notch. But every games studio owner I ever worked for was a programmer or ex programmer. Like at Codemasters. Both the Darling brothers wrote the code for the early games. But they also had people behind them who knew sales and marketing. As the games they wanted to put out got more sophisticated, they wrote less code and were more involved in directing the creative and programming side.
    I think Richard was more the programmer than David, but like i say the whole business was built on the two brothers who were programmers.
    The thing is. In the very early stages of game development, you usually don’t have any money and you don’t have a lot of people around you to help you. So you basically have to do all the work yourself, whether it be the programming, artwork, testing etc.
    People will forgive you for flaky artwork, but they won’t forgive you for a game that just doesn’t work.
    So if you want to produce great games with limited resources like Notch you need all of the following:-

    Research your market, for filler/thriller/killer games
    Programming skills
    SKills to produce your own artwork (or friends who can help you) and audio
    Alpha/BetaTesters
    Someone who can build channels to market for your games :)

    Its a hard slog making the profit in games, but if you know what people want to buy and can make it, you can make some nice $$$.

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